Doctoral Student in Computer Science
I am a PhD student in Computer Science at Drexel University, where I am advised by Dr. Tiffany Do in the DIVA Lab. My research interests span virtual and augmented reality, avatars, and virtual humans.
I received my Bachelor of Science in Computer Science with First-Class Honours at the University of Calgary in Spring 2025. Throughout my time there as an undergad, I was a part of the HXI Lab, where I did research in avatars under the supervision of Dr. Kangsoo Kim.
See my publications below.
New -- Impact of Avatar-Locomotion Congruence on User Experience and Identification in Virtual Reality
Omar Khan, Hyeongil Nam, Kangsoo Kim
IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. xx, no. xx, pp. xx–xx, 2025.
Acceptance rate: 8%, JCR IF-2024: 6.5.
Tune in to my presentation at ISMAR 2025!
TangibleMoments: Embedding XR Memories onto Physical Objects
Omar Khan, Zaid Ahmed, Hyeongil Nam, Kangsoo Kim
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 1st International Workshop on Spatial Memory in XR (XRMemory), 2025, pp. 1147–1153.
Investigating Visual Guide Cues in VR: Impacts of Virtual Humans and Symbol-Based Navigation on Real-World Performance and Experience
Omar Khan, Anh Nguyen, Hyeongil Nam, Kangsoo Kim
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW): 1st International Workshop on Real and Virtual Spaces Influences (ReViSI), 2025, pp. 504–509.
“I look like a gorilla, but don’t move like one!”: Impact of Avatar-Locomotion Congruence in Virtual Reality
Omar Khan, Hyeongil Nam, Kangsoo Kim
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), 2025, pp. 1202–1203.
Exploring the Impact of Virtual Human and Symbol-Based Guide Cues in Immersive VR on Real-World Navigation Experience
Omar Khan, Anh Nguyen, Michael Francis, Kangsoo Kim
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), 2024, pp. 883–884.
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