Exploring the Impact of Virtual Human and Symbol-Based Guide Cues in Immersive VR on Real-World Navigation Experience

Omar Khan, Anh Nguyen, Michael Francis, Kangsoo Kim

Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), pp. 883–884, 2024.

Excerpts of the VR route-learning task the participants performed, and the two virtual guide representations. (a) symbol-based guide cues, (b) a virtual human-based guide, and (c) a part of our 3D reconstructed virtual environment.
Excerpts of the VR route-learning task the participants performed, and the two virtual guide representations. (a) symbol-based guide cues, (b) a virtual human-based guide, and (c) a part of our 3D reconstructed virtual environment.

Abstract

In this paper, we explore how navigation performance and experience in a real-world indoor environment is impacted after learning the route from various guide cues in a replicated immersive virtual environment. A guide system, featuring two distinct audiovisual guide representations—a human agent guide and a symbol-based guide—was developed and evaluated through a preliminary user study. The results do not show significant differences between the two guide conditions, but offer insight into the user-perceived confidence and enjoyment of the real-world navigation task after experiencing the route in immersive virtual reality. We discuss the results and direction of future research.


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