TangibleMoments: Embedding XR Memories onto Physical Objects

Omar Khan, Zaid Ahmed, Hyeongil Nam, Kangsoo Kim

Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW), pp. 1147–1153, 2025.

An example scenario depicting the TangibleMoments framework: (a) in the past, the user captured an XR memory of a gaming session using their HMD; (b) the user attached a virtual sticker to the game controller; (c) in the present, the user presses a virtual button hovering over the controller; (d) the user is immersed in the XR memory, reliving the past gaming session.
An example scenario depicting the TangibleMoments framework: (a) in the past, the user captured an XR memory of a gaming session using their HMD; (b) the user attached a virtual sticker to the game controller; (c) in the present, the user presses a virtual button hovering over the controller; (d) the user is immersed in the XR memory, reliving the past gaming session.

Abstract

The increasing prevalence of Extended Reality (XR) and head-mounted displays (HMDs), alongside rapid advancements in 3D reality capture technology, unlocks a new paradigm for capturing and reliving past memories/experiences through XR. Current methods for accessing and interacting with these “XR Memories” still lack the ability to fully leverage the range of capabilities afforded by XR and HMDs. We introduce TangibleMoments, a novel framework that enables users to embed XR memories onto physical objects, transforming those objects into “Moments”—tangible user interfaces for accessing and interacting with XR memories. We describe and illustrate five interaction methods as part of this framework: Creating Moments, Recalling Moments, Sharing Moments, Copying Moments, and Clearing Moments. We showcase an initial prototype and discuss possible extensions.


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